There are over 1,000 downloadable games at pcgameworld.com, one of the major sources of PC Game Demos. My goal for this column is to provide the reader with a guide to these demos. Specifically, I will tell you which ones are worth your time and your hard drive space and which ones are not. All demos will be rated on a scale of 1-10, with 10 being the highest. Five different points will be considered in the evaluation process:
Testing system: PII 350, 128 RAM, Voodoo 3000 PCI, 256K DSL Internet Diablo IIThe first thing that should pique your interest in a game
like Diablo II is the fact that it has consistently hit the top of the
charts since its June, 2000 release. As of this writing, with the
latest data available from February 2001, it is still the #6 seller on
the charts
of PC Data. Games like this don't sell
almost a million copies in one year (2000) based on expensive commercials. Here's the deal: you can play this "game" (as a gigantic 131MB demo - but for chrissakes! where are the 131megs?) for a bit, but once you finish it, it's finished. There's nothing left to do. You've killed every single nefarious being on the map. Yeah, it takes a little exploration and ingenuity, but for the most part, a monkey could figure out this demo. You start off as the "BARBARIAN" which is a pretty decent thing indeed, since he's the guy who is most likely to inflict the maximum amount of pain on the most amount of creatures. He's hard-ball, for sure, but he sure doesn't act that way with the locals. I expect the BARBARIAN to be doing whatever he has to do to survive... however, killing creatures in town is apparently out of style, no matter how weak Mr. Barbarian is from an exhausting 10-day trip into the realm of Hell to protect these arrogant bastard townspeople from their imminent death. I'm also displeased with the fact that there are a whole slew of weapons that you can never have in the demo because you'll never be able to procure enough gold to buy them. The game is engineered like most basic role-playing, level-based
games. You kick some ass, you get a level. You invest a huge
amount of time, and you get some new experience points. No matter
what, it's all about time. More time = better character skills and
compositions. However, the demo doesn't call for much of
that. You'll learn some basic stuff and spend some time in the
dungeons, but when it's all said and done you'll be left wondering what
the hell you just did. Playability: The point-and-click feature that made
Microsoft so popular is available now in yet another Role-Playing game!
It's not hard to figure out, but the point-and-click stuff gets old when
you're fighting half-a-dozen characters. As far as the demo is concerned,
this is easy stuff if you've ever played games that require you to be
quick with your mouse and simplistic keyboard commands. TOTAL SCORE: 6.5 DIABLO II Greg A. Bruns is a freelance writer residing in Phoenix, Arizona. His monthly column "Straight Up with a Twist" appears in the Arcadia News. His first book, Tales from the Scenic Route, is currently unpublished. Greg also pens "Ask the Faceless Assassin" - an "advice" column. |
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