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There are over 1,000 downloadable games at pcgameworld.com,
one of the major sources of PC Game Demos. My goal for this column is to provide the reader with a guide to these
demos. Specifically, I will tell you which
ones are worth your time and your hard drive space and which ones are
not.
All demos will be rated on a scale of 1-10, with 10 being the highest. Five different points will be considered in the evaluation process:
Playability
Graphics and Sound
Computer Specs
Fun Factor
Overall
Testing system: PII 350, 128 RAM, Voodoo 3000 PCI,
256K DSL Internet
Motocross Madness 2
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As a former motorcycle rider,
including dirt bikes, I love it when bike demos are released. Most
of them fall short, since the sensation of tripling the highest in-town
speed limit in 6 seconds is hard to reproduce. But every once in a
while, a demo comes along that grabs me. Microsoft's (can you
believe it - Microsoft!)
Motocross Madness 2 is fun once you get the game down. This game
is about one thing: catching air. And doing stunts, but mostly
it's about lots of air. Sure, it's unrealistic, but if you like
the idea of doing a "Superman" or a "Tail Grab" 200
feet in the air, without the prospect of serious injury to the real
you or your real bike, then this demo is a must have.
The demo is limited to two tracks and two different motorcycles, which are essentially the same bikes, with different color schemes. I couldn't find any real performance issues between them. However, the tracks are different. There's the "Stunt" track, which is all about the A-I-R that I mentioned earlier, and the "National" track, which is a racing track. The Stunt track is the best, really. The time is limited to a little over 5 minutes, and you compete against other players (computerized). The best part about the stunt track is that you can rip the throttle, launch off of a 40-foot hill, catch 200 feet of air, pull off a "Nac-Nac," land safely, and earn 5800 points for it. [Let it be known - I didn't score any points for over a half an hour - it takes a while to get familiar with this game.]
There is also a multi-player available on both tracks as well,
which is pretty cool. You have to download some small software
from the Microsoft Gaming Zone, and then you're ready for competition
with other human players.
The sound is one of the highlights of this game. The farting
wail of a 250 2-stroke is a helluva great sound bite. Even in the
open straights, the thing sounds just like a dirt bike all the way
through. Whenever I crashed, I could hear the rider grunting and
vomiting oxygen, like he had just tasted his own boots on a serious
drop. Yessir, the sound is pretty sweet in the demo. The
graphics are pretty good, but that is taking into consideration the fact
that we only have two tracks to play on with the demo. 3D card
holders will be pleased, but I am sick and tired of "Fog" in
the distance. I realize that there is no way to render all
of the graphics with the limited wares that I have, but I only hope that
fog goes by the wayside the same way that 2D games did in the
mid-90's.
The National track is the "Voodoo Basin," which you'll find
a couple of screen shots of to the right. I made my primary
objective in the Voodoo Basin to tag the Channel 8 helicopter and chop
off my own head with one of my amazing air launches. I was unable
to complete the mission. So I found the Helipad and sat there
until the chopper came down for a refuel or restock of the fat-ass
cooler full of beers that I know they have in there. The
chopper landed right on me, and I was knocked over and immediately
returned to the race with no beer or anything. The National Track
is a waste of time.
There are plenty of distractions on the Stunt track that can take you
completely away from the task at hand, which is to outscore your
opponents with stunt points. First of all, can you jump the
barn? Heh heh... just try it for a laugh. Next, jerk your
bike up the big 'ol hills to the south. They look ominous, but you
can make it. Tear off in the opposite direction of the hills and
discover that Microsoft does not like its boundaries crossed.
You'll see what I mean. Enjoy.
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Playability: Learning curve is about 30 minutes. Maybe longer,
depending upon your ability to work those stunt key combinations. It
took me awhile, but then again, I'm old.
Graphics / Sound: Graphics are pretty good, as I stated
before. I hate the Fog Factor, but it's something you're going to
contend with today's 3D technology. Fog enables the programmers to
build intricate environments, but only so far. The sound is
fabulous. The little 250 that you ride in the demo has sound that
is pretty close to a real bike, with the skipping throttle and
everything. Landing a 200-foot high jump in the wrong fashion will
produce a sound that is pretty close to the time you fell hard on
your chest and lost all of the oxygen in your lungs.
Computer Specs: [recommended PII 300+] - PII 233 with at least
64MB RAM & 8MB video acceleration. Win95 or higher with DirectX
7. Sound Card needed. 28.8 Kbps modem for internet play
(hahaha - weak). Note: internet play also requires 64 MB
RAM. Unfortunately, the good games are requiring higher profile
systems - which you are seeing here.
Fun Factor: Oh, baby this game is fun. I was late for numerous
events due to the fact that I wanted to see if I could get a better
score than 6900 on the "Heart Attack" maneuver. I never
did. PS - the "Heart Attack" should actually be called
the "Hart Attack," which is named after Carey Hart, a
professional motorcross rider who truly created the stunt, where he
kicks both of his legs above his head and flies perpendicular to his
bike (the same move you can perform as well!).
Overall: Definitely worth the download once you get the moves
down. The multiplayer feature is fun because you get to test your
ability to do tricks with others. I suck at this demo as far as
competition goes, even though I pumped the better part of 25 hours into
it. Not to mention more than $15,000 worth of motorcycles in the
real world. But it's still fun to play. Just launch off the
out-of-bounds area and tell me that isn't fun.
TOTAL SCORE: 8
MOTORCROSS MADNESS 2
Demo Size: 45 MB
System Requirements [P200/32MB/Win95/98/3D Accelerator/DirectX]
Download Time: 56K: 2 hours 42 mins, 128K: 41 mins, DSL/Cable: 10-15
mins.
Download Here: MOTORCROSS
MADNESS 2 FROM MICROSOFT | MOTOCROSS
MADNESS FROM PCGAMEWORLD.COM
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Greg A. Bruns is a freelance writer residing in Phoenix, Arizona. His monthly column "Straight Up with a Twist" appears in the Arcadia News. His first book, Tales from the Scenic Route, is currently unpublished. Greg also pens "Ask the Faceless Assassin" - an "advice" column.
Note: Featured
author in October
E-mail: greg@gregbruns.com
Writing interests: Humor, Strange News, Nonfiction, Short Stories, Memoirs
I.D. Theory articles:
Your Guide to College,
Instant Gratification,
Survive This!, Letter
to the new President, The
Things We Do For Love, Seattle:
Emerging Character
PC Demo Game Reviews: HITMAN: Codename 47,
Project IGI (I'm Going In), Diablo
II, No
One Lives Forever, Deus
Ex, Delta
Force Land Warrior, Motocross
Madness, HEAVY
METAL F.A.K.K. 2
Links: GregBruns.com,
Tales from the Scenic Route,
Ask the Faceless Assassin,
More alphabet zen
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Screenshots
from
Motocross
Madness 2
(click to enlarge)

The path should be clear, but this demo is about more than gassing it on
a straightaway.

It's about grabbing some elevation.

And then grabbing the seat in one of
your death-defying moves.

It's possible to catch too much air.

Separation of bike & rider.

Probably not going to land this one.

Those guys from Channel 8 are in for
a 50mph treat.

When you go out of bounds, you get
booted back into the game zone.

Jump the barn, Johnny.
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