There are over 1,000 downloadable games at pcgameworld.com, one of the major sources of PC Game Demos. My goal for this column is to provide the reader with a guide to these demos. Specifically, I will tell you which
ones are worth your time and your hard drive space and which ones are not.
All demos will be rated on a scale of 1-10, with 10 being the
highest. Five different points will be considered in the evaluation
process:
Playability
Graphics and Sound
Computer Specs
Fun Factor
Overall
Testing system: PII 350, 128 RAM, Voodoo 3000 PCI,
256K DSL Internet
HEAVY METAL F.A.K.K.
2
Our very first demo review is Heavy Metal
F.A.K.K. 2, from Ritual Entertainment. It's a third-person action
game, a la Tomb Raider, built on the Quake III engine. Hmmm...
Quake III engine, eh? I wonder if there will be a rocket
launcher in this game?
As the title proclaims, there are some elements of the movie Heavy
Metal 2000 in the game. Bold, creative graphics and intriguing
visual interaction make the movies and comics hot items, so I was
excited to see a
little eye candy in the demo.
I personally prefer the open worlds in video game play. I like
the outdoors, and if I'm going to be sitting inside playing games, then
let me play in an outdoor world. So when the game started and
I was above-ground looking at two pink moons in the distance, I thought I was
in for a nice ride. Roughly 1/3 of the demo took place in the
"city." The rest was in the swamps of
"Eden." Ugh.
I'm half surprised that my monitor is still able to register the
colors brown and dark green, since there were roughly 62 billion
scenes involving these two colors in Eden.
Here's the plot: you are "Julie," a scorned woman who
has fought and conquered evil in the past Now you've got a nice
little city with happy little tenants and everybody is pretty pleased
with the size of your bust, and your exposed navel. With all of
the competition in gaming these days, it comes as no surprise that
Ritual modeled "Julie" after 1993 Penthouse Pet Julie Strain,
a 6'1" model who has been in a bunch of crappy movies, including
such riveting titles as The Guns of El Chupacabra, and Psycho Cop, and now a video
game.
Your mission (in the demo) is a little vague. Your sister
complains of a lack of food for her and the baby, yet she disappears
after you finish your training. After the training, you head into
the underground with a couple guys to "reactivate the shields"
on your planet. Apparently, your place is being bombarded with asteroids
or something - I never saw them. After your shield-activating
party gets smoked, you then head "deep into the Mooagly
Swamps" to find some guru who can apparently help. In the
swamps, you do battle with assorted creatures, birds, mosquitoes, and
spitting plants. It should be noted here that fighting a dozen
mosquitoes the size of pelicans with a sword gets old extremely
quick. The first time I was attacked by these things, I let out a long,
open-mouthed sigh, hit pause, and then got up for a refill on the
G&T I was nursing.
The controls are similar to other 3rd-person action games, with the
whole "auto-aim" feature and the miscellaneous "jump
puzzles" that I have to work my way through *yawn*. I get past some
rather mundane challenges, but the reward is nil, save for the - brace
yourself - rocket launcher. Is it possible to play a game anymore
without a rocket launcher? I give the screen a couple of smug
eyebrow lifts in appreciation of the graphics, but it's highly unlikely
that I would ever buy this game.
Here's my advice. Do the training, it's actually kind of fun,
and it gives you an opportunity to learn about the controls and the
environment. Go into the swamps and clean 'em out once.
There are seemingly unlimited game saves available, so there's no reason
why you shouldn't be able to finish the swamps. Then, go back to
your Load Games Screen and re-load the "Starting Julie's House"
level. This will be right after you finish training and you have
been handed your sling and sword.
Now, we can play my version of the game, called Shgliek Chuck 2000. The Shglieks (pronounced:
shleeks)
are those cute little kangaroo-looking animals that you see walking
around your city. They make funny little gestures now and again,
and they seem to walk with an air of superiority about them. They also
eat everything they see, and that's probably why your sister is bitching
so much about food. They must be taught a lesson. All of them. They're
very hard to catch... without a sling.
Instructions for Shgliek Chuck 2000
1. Just so you can get frustrated with these vile creatures, try to
catch one. You need to hit your "Use" key to try and grab it.
You'll find that it isn't easy, and damn near impossible. After you try
to grab one, it will taunt you.
2. Arm yourself with the sling.
3. Pop the Shgliek with a single shot from the sling.
4. Pick up the now dazed Shgliek. It will start making all kinds
of noises. It apparently doesn't enjoy being touched. Tough.
5. Find the highest point from which you can chuck the
Shgliek. I chose the Strangely Inoperable, Yet Curiously Cool Crane That
Some Designer Fiddled With For Days Before He Got Pissed Off And Decided
That It Would Never Work, But Why Not Leave It In the Game Anyway, by the
river.
6. Hold Shgliek over said high point. Scream at the
Shgliek and tell it how happy you'll be when it's dead. Heave the
Shgliek to its demise.
7. Go find the other 3 Shglieks and repeat.
8. Restart the level again and understand that this is
the demo's high point.
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